David Barr Kirtley

Science fiction author and podcaster

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Listener Support for the Geek’s Guide to the Galaxy Podcast

August 26, 2010 by David Barr Kirtley Leave a Comment

Since the Geek’s Guide to the Galaxy podcast went on hiatus, we’ve received a fair number of messages from people who like the show. Here’s a sample:

Antihippy: “I’m really sad to hear that it doesn’t sound like you’re doing this podcast any more. I really enjoyed it. You guys put me onto all kinds of cool stuff — I’ve been punting that trailer for Pumzi round all my mates. And I bought The Windup Girl and Hack the Planet almost exclusively because of the chats with the authors. I thought there was a ton of potential in the show as well. So I am giving you the sad face. :(“

Farris wheel: “I’ve bought and read The Anubis Gates, Wild Seed, The Windup Girl, and Boneshaker because of the podcast. So thank you.”

Sandikal: “I got hooked on Carrie Vaughn’s Kitty Norville series. I also pulled the Wastelands anthology off my to-read shelf and devoured it in a couple of days after the episode about apocalypses. The terrific reading list in that book led me to other good post-apocalyptic fiction, like Eternity Road by Jack McDevitt.”

Mike: “I’m a huge fan of the show, and am sad to hear there may be no more. I’m one of those guys who actually knew about every single video game reference you guys made! Wish there were a mention of Deus Ex, though — was close in theme to a number of the books discussed in the podcast. ;) Good luck on all future endeavors.”

Michael321: “I just discovered the Geek’s Guide podcast last week, and it has quickly become one of my favorites. You guys conduct great interviews, and you’ve turned me on to a whole ton of cool stuff I didn’t know existed. The banter between David and John is also very engaging; if you have trouble booking guests, I would be happy to listen to a podcast with just the two of you shooting the breeze. Count me as another one who is hoping the Geek’s Guide makes a comeback.”

Ed: “I am a guy who has listened to every episode of your podcast since the beginning. I have enjoyed every single episode (except number 16, that one just didn’t do it for me). I have noticed the story podcast hosted by Ms. Lafferty has been canceled, and my precious Geek’s Guide has not been released on its usual schedule. I am filled with disquiet as a result of these circumstances and wonder if it is my fault somehow. Please pass on the following sentence to your corporate overlords. It may help. Ahem, ‘I have been in the unusual position that every time I hear a new episode of Geek’s Guide to The Galaxy, I am inclined, nay compelled, to purchase thousands of dollars of merchandise from Tor. My psychiatrist says this condition is incurable.’ There, hope that helps.”

Pete S: “I note that the Geek’s Guide is ‘missing’. I hope it will return soon. I appreciate all of Tor’s efforts in podcasting stories as well as the Geek’s Guide, but when my time is limited, as it so often is, I find I look first for the Geek’s Guide each week. I’m 60+ and a reader of science fiction since I was 9 or 10, and a (continuing) purchaser soon after (if that is of any benefit to your marketing department). I do hope to hear from Dave and John again.”

Siznax: “I’ve really enjoyed GGG episodes so far, and I hope you’re able to continue producing more. I find your interviews fascinating and entertaining. I’ve been amazed by your thoughtful observations and random knowledge, and you guys just really crack me up. Also, you’ve expanded my reading list, gotten me excited about new books and authors, and led me to read a lot of awesome stories. I find myself replaying your post-interview talks while waiting for the next episode, and it just never gets old. I was wondering how in the world you guys can be readers, authors, editors, anthologists, and produce a podcast, so I’m not surprised to hear how difficult it is. I was really hoping for GGG#999, but in the meantime I’ll continue enjoying everything else you guys produce, and all the great fiction you lead us to.”

Fortunately for fans of the show, things are currently looking pretty promising for a Geek’s Guide relaunch in the near future. More news to come.

Filed Under: letters/comments/reviews

Night of the Living Dead: Reanimated Out on DVD

August 26, 2010 by David Barr Kirtley 2 Comments

Night of the Living Dead: Reanimated is out now on DVD. The film, a collaborative effort by 150 artists, completely remakes George Romero’s 1968 movie Night of the Living Dead using a constantly shifting kaleidoscope of artistic styles, from animation to puppets, and features as a bonus an hour-long zombie discussion panel moderated by me and including John Joseph Adams, zombie authors Jonathan Maberry and Kim Paffenroth, and producers Peter Gutierrez and Rob Hauschild.

night of the living dead reanimated

Here’s a photo from the panel as well as a graphic novel treatment. And here’s a trailer for the movie.

Filed Under: Uncategorized

Robert Kirkman’s The Walking Dead TV Series Trailer

August 25, 2010 by David Barr Kirtley Leave a Comment

Robert Kirkman’s graphic novel series The Walking Dead is a must-read, a wise and sensitive portrayal of the psychological toll that surviving a zombie apocalypse would exert — week after week, month after month, year after year. A trailer for the upcoming TV series has just been released. Also, check out Kirkman’s first ever prose fiction publication, “Alone, Together,” in The Living Dead 2.

The walking dead tv series trailer

Filed Under: Uncategorized

Toy Yoda

August 25, 2010 by David Barr Kirtley Leave a Comment

Just came across the Toy Yoda story on Snopes.com. Man, that’s cold:

In 2001, 26-year-old Jodee Berry had bested the other servers at her restaurant in a competition to see who could sell the most beer in a month to that eatery’s customers, with the winner to receive a new “Toyota.” When the day came for her to be presented with her prize, Berry was led blindfolded to the restaurant’s parking lot to receive her award, but when the blindfold came off she was devastated to learn that the promised jackpot was not a Toyota automobile but rather a “toy Yoda,” a Star Wars doll. She quit her job and sued Gulf Coast Wings, Inc., the corporate owner of the restaurant, alleging breach of contract and fraudulent misrepresentation. In 2002 the suit was settled for an undisclosed amount of money, which one of the attorneys involved in the case said would enable her to go to the local car dealership and “pick out whatever type of Toyota she wants.”

Jodee Berry Toy Yoda

I imagine the conversation went something like this: “Boss, winning a Toyota is one thing. This is totally different.” “No, no different. Only different in your mind.”

Filed Under: Uncategorized

Harlan Ellison Documentary Dreams with Sharp Teeth on Netflix

August 24, 2010 by David Barr Kirtley 1 Comment

I just noticed that the biographical documentary Harlan Ellison: Dreams with Sharp Teeth (which I caught the premiere of back in 2007) is now an instant download on Netflix. If you haven’t seen it, it’s definitely worth checking out.

Harlan Ellison Documentary Dreams with Sharp Teeth

Filed Under: Uncategorized

Just Say No Movie

August 23, 2010 by David Barr Kirtley 1 Comment

Just Say No was an action thriller movie my friends and I made in middle school. It turned into an never-ending project, and ultimately convinced me that I was happier working on prose fiction, where you don’t have to worry about crap like actors forgetting their lines, actors constantly glancing at the cameraman, actors being unavailable because their parents have taken them to Cape Cod for the weekend, and, most annoying of all, the family who owns the camera moving repeatedly in the course of making the movie.

If anyone cares, here’s the climactic finale, in which a pair of psychopathic drug dealers perform a home invasion and murder the only witness to their crimes, only to get caught up in a violent shootout with police.

Filed Under: Uncategorized

Best ’80s Cartoon Music

August 23, 2010 by David Barr Kirtley Leave a Comment

In today’s installment of ’80s cartoon nostalgia we’ll be covering the best tunes to appear in such shows. First off, Pole Position. Seriously, check out this song. I’ll wait.

Pole Position 80s cartoon

Ba ba bum, they are always fighting crime…

Oh, sorry, where was I? Yeah, so Pole Position. This was based on the popular arcade machine of the day, which was a straightforward speedway racing game. Of course to turn it into a cartoon you’ve got to make it more like Knight Rider and also make the cars fly and put in an adorable rodent and stuff. Actually, I have no idea what this show is about. It looks pretty stupid, and I don’t think I ever actually watched it, but I used to just listen to the theme music and then change the channel. I’d love to get a good remix of this song. There are a few attempts on YouTube, but as far as I’m concerned they’re all stuck in neutral.

Next up, Jayce and the Wheeled Warriors. Another great song. Another show I’ve completely forgotten. It’s about heroes in battle cars who battle plant monsters who transform into battle cars. None of these characters are ringing a bell at all. Looks like there’s a Han Solo rip-off, a little girl, and a freaking wizard? Hmm, no idea. I am sure I used to have the toy for this monster though, the one who wields the fibrous penta-flail:

Jayce and the Wheeled Warriors cartoon

And last but certainly not least, Stan Bush’s epic “Dare” song from Transformers: The Movie (1986). You can watch the part in which this song appears here.

Transformers the movie cartoon 1986

I still think this sequence is filmmaking at its finest. Notice how it kind of makes sense and there are actual emotions and you can actually tell what’s going on, in contrast to Michael Bay’s recent craptacular feature films, which possessed none of these virtues and which as far as I’m concerned succeeded only in transforming 350 million dollars into two steaming piles of dogshit. I’ve previously written about Transformers here, here, and here. I also wrote a short story called “Transformations” that some people seem to think is vaguely reminiscent of Transformers.

Filed Under: nostalgia

Kick-Ass Movie

August 22, 2010 by David Barr Kirtley Leave a Comment

Okay, so I’d never even heard of this movie Kick-Ass, but I just rented it on a whim and it was pretty epic. It’s got McLovin from Superbad and Nicolas Cage in his first role of the millennium that didn’t make me want to gouge my eyes out. Definitely not for anyone who dislikes graphic violence though.

Filed Under: Uncategorized

Richard Dawkins TV Program Faith School Menace?

August 22, 2010 by David Barr Kirtley Leave a Comment

Richard Dawkins questions the wisdom of faith schools in his new TV program Faith School Menace? There’s a constant effort in this country to force taxpayers to subsidize private religious education under the guise of “charter schools,” so it’s worth examining the disastrous effects this sort of thing has had in the UK. Faith schools in the UK have about 90% of their operating budgets paid for by taxpayers, but are free to discriminate on the basis of religion when it comes to admissions and hiring, and apparently have no real standards when it comes to teaching subjects like evolution and sex ed. Many parents are forced to switch churches, or fake religious beliefs altogether, in order to get their kids into a local school. In one appalling sequence, Dawkins discovers that every student at a Muslim faith school rejects evolution, and that the “science teacher” at the school is unable to explain how a scientist would answer the question, “If humans evolved from monkeys, why are there still monkeys?” — a question I’ve always regarded as the absolute gold standard of total stupidity. Dawkins also examines the role that faith schools have played in making the troubles in Northern Ireland into an endless, generations-long tragedy, because they ensure that children from Catholic and Protestant communities have no meaningful contact with each other. Much is made by proponents of faith schools of the right of parents to educate their children however they please, but Dawkins argues that children have rights too, such as the right to a balanced, broad-based education that gives them a fair chance to decide for themselves what religious beliefs, if any, they will hold.

Filed Under: Uncategorized

Horror World Reviews My Story “The Disciple”

August 21, 2010 by David Barr Kirtley Leave a Comment

“The Disciple” is a story I wrote right out of college. It was my very first anthology appearance, and it’s still picking up reviews, the latest of which just appeared on Horror World. Here’s an excerpt:

Some years ago a very small press did a very small print run (less than 100 initial copies, from what I heard) of a new anthology of Lovecraftian-flavored horror called Dead But Dreaming. That publisher, Dark Tales Publications, then promptly went out of business, thereby ensuring no more copies of DBD would be printed. If that book wasn’t any good then no one would have cared, and the little tome would have faded away into the horror history books without so much as a whimper. However, by all accounts Dead But Dreaming was amazing! That meant that very soon copies were being hocked on eBay for hundreds of dollars. Not bad for a small press anthology that was only a few years old. However, it was very bad news for any Cthulhuhead like me that didn’t already have a copy of what everyone “in the know” was calling the breakout book of new Cthulhu Mythos fiction.

Instead of going over all fifteen stories, I’ll just shine a light on the tales that really floored me, or the ones I had the most fun reading … David Barr Kirtley’s “The Disciple” is one of the more traditional Lovecraftian tales to be found here. However, in no way does that lessen its effectiveness or the enjoyment I had while reading it. The story takes place at the heart of higher horrific learning, Miskatonic University, and centers around a select group of students, a very special professor, and the unusual extra-credit, after-hours study group they all belong to.

Filed Under: letters/comments/reviews

Podcast Interviews with Christopher Nolan, Tim Powers, and Alexander Zaitchek

August 21, 2010 by David Barr Kirtley Leave a Comment

Here are three interesting podcast interviews I’ve listened to lately:

KCRW interviews Christopher Nolan about Inception. Particularly interesting to me were his thoughts about using film techniques such as slow-motion as storytelling tools rather than mere stylistic gimmicks.

The Agony Column interviews Tim Powers. This will be familiar ground for most Tim Powers fans, but if you’ve never heard Tim discuss his fascinatingly quirky approach to writing a fantasy novel, this interview covers the topic pretty well.

Point of Inquiry interviews Alexander Zaitchek about Glenn Beck. Beck’s paranoid rants may be harebrained, but Beck is no fool, according to Zaitchek, who just wrote a book on him. Rather, Beck is cunning and sophisticated, a master at manipulating the media into giving him exactly what he wants — attention. Zaitchek also touches on Beck’s dark history, such as once getting drunk and phoning the wife of one of his radio rivals to mock her for her recent miscarriage.

Filed Under: Uncategorized

Forgotten ’80s Cartoons – M.A.S.K.

August 21, 2010 by David Barr Kirtley 1 Comment

So in this installment of ’80s cartoons, I’ll be talking about M.A.S.K. That stands for “Mobile Armored Strike Kommand.” Yeah, I know that’s not how you spell “command.” Yeah, that bugs me too.

This one really is more of a “forgotten” ’80s cartoon, at least by me, because I honestly remember almost nothing about this show, despite the fact that I used to love it and owned at least a dozen of the toy vehicles (which I actually remember a lot better than the actual show).

Anyway, it’s about a secret task force named M.A.S.K., led by billionaire philanthropist/crime fighter Matt Tracker, who owns a car that can transform into a fighter jet:

MASK 80s cartoon

In fact, every hero and villain in M.A.S.K. has some sort of normal vehicle that turns into a more badass vehicle — a motorcycle that turns into a helicopter, a jeep that turns into a speedboat, a helicopter that turns into a fighter jet, a truck that turns into a tank, etc. Each of the heroes and villains also has a high-tech super-powered helmet:

MASK 80s cartoon

So far so good, right? Now we come to the characters:

MASK 80s cartoon

Um, yeah, who are you guys? Have we met? I sort of remember that the guy on the left is irrepressibly cheerful, and the guy in the middle is pissed off all the time (though you probably would be too if you’d been assigned to wear the yellow/magenta Sgt. Pepper uniform). But names? Not a clue. And who’s that guy on the right? I don’t remember him at all. That’s really not a good sign.

Half an hour later…

Okay, so I just went and re-watched the first episode. It basically makes no sense whatsoever, and just consists of showing off all the awesome abilities of the helmets and vehicles in a “Hey, isn’t this shit cool? Don’t you want to bug your parents to buy you some of this cool shit?” kind of way. I mean, it is the first episode, so I guess they have to establish what the different powers are and stuff, and maybe subsequent episodes have more of a story, but I find myself unwilling to soldier on in order to find out.

In fact, I only remember the actual plot of one M.A.S.K. episode. In it, the good guys and the bad guys are racing to uncover buried treasure, and at the end the good guys fail and the bad guys get to the treasure first, but then it turns out that the “treasure” consists entirely of worthless Confederate currency. The idea that cash could become completely worthless if the government that had issued it collapsed was a new concept to me at the time, and struck me as very cool.

Each episode also ends with a few seconds of helpful advice for kids, stuff like “Look both ways before crossing the street” and “Don’t lie to your parents” and “Always wear a condom” and “In the event of a fire, don’t try to save your pets, just let them burn” and “Never get involved in a land war in Asia.” I guess some of that advice actually did come in handy, so I guess watching M.A.S.K. wasn’t a total waste of time. Thanks, M.A.S.K.!

MASK 80s cartoon

Filed Under: nostalgia

Simon Pegg Blurbs The Living Dead 2

August 20, 2010 by David Barr Kirtley 1 Comment

So apparently The Living Dead 2 has been all printed up and will be appearing soon on store shelves. And check out who supplied the front cover blurb:

Simon Pegg Blurb The Living Dead 2 Anthology

Yes, that’s right, Shaun of the Dead himself (and Scotty from the new Trek film) … Simon Pegg. That’s pretty cool.

Filed Under: Uncategorized

Shadow Puppet Show at KGB

August 19, 2010 by David Barr Kirtley Leave a Comment

Here’s a photo from last night’s KGB reading, of Mary Robinette Kowal performing part of the shadow puppet show from her novel Shades of Milk and Honey.

Mary Robinette Kowal Shadow Puppets KGB

Filed Under: nyc

Comment from Joe Garrity of the Origin Museum

August 19, 2010 by David Barr Kirtley Leave a Comment

In response to my retrospective on Richard Garriott’s Ultima series, Joe Garrity of the Origin Museum writes:

Excellent article, David. Your summary was spot-on, and your opinions seconded. I too would love to see a new Ultima, but it might not be in the cards. There is always hope, however. Ultima’s current IP holder is EA (Garriott only holds copyright on the names Lord British and Shamino). EA is responsible for UO of course, and they’ve just started Lord of Ultima as an RTS through Facebook, which is doing well. Exercising this use of their IP may be a way of “testing the waters” for the popularity of a new Ultima game. I think the days of single-player are over, but I’d give anything to wander the streets of Britannia again, and adventure with comrades that have been my trusted allies since we were 10 pixels high! :)

Hi Joe. Thanks for posting a comment. Yeah, that’s cool that EA is testing the waters with an Ultima RTS, though I’ve never been a big RTS fan myself. Last night I was actually just talking with some friends about Ultima, and I was commenting that one thing that made Ultima more fun than other RPGs — particularly multiplayer ones — is that you play the entire game as the most important person in the world, and everyone you meet just falls over themselves praising you and expressing amazement that they’re actually getting a chance to meet you. It may not really be practicing the Britannian virtue of humility to enjoy that so much, but it is fun.

Filed Under: Uncategorized

“Fuck Me, Ray Bradbury” Music Video by Rachel Bloom

August 17, 2010 by David Barr Kirtley Leave a Comment

Okay, I take it back about pop music not dealing with any important themes: “Fuck Me, Ray Bradbury” Music Video by Rachel Bloom. (Warning: Very, very, very NSFW.)

Fuck Me Ray Bradbury Music Video Rachel Bloom

Filed Under: music

Sunday of the Living Dead Sermon by Cynthia Landrum

August 15, 2010 by David Barr Kirtley Leave a Comment

Looks like I got quoted in this sermon: “Sunday of the Living Dead,” by Cynthia Landrum, Minister of the Universalist Unitarian Church of East Liberty in Clarklake, Michigan. She notes that, “There have been several requests that I post a copy of this week’s sermon, a sermon subject purchased at this year’s auction: Zombies.”

Filed Under: Uncategorized

Retrospective on ’80s Cartoons – The Real Ghostbusters

August 15, 2010 by David Barr Kirtley Leave a Comment

I think that Ghostbusters was the first movie I saw multiple times (five times) in the theater, and I was a big fan of the cartoon as well. It was called The Real Ghostbusters to distinguish it from a different, suckier cartoon called The Ghost Busters that was on during the same period and that had nothing to do with the movie. I remembered this being a pretty well-written show, but I was still surprised, looking over the episode list, to see how many of them were actually written by authors whose names I recognize (notably J. Michael Straczynski, Michael Reaves, and David Gerrold). There are three episodes I remember in particular, and I’m pretty sure that’s because these were some of the scariest ones I saw.

In the first of these, “The Thing in Mrs. Faversham’s Attic,” the Ghostbusters are called to the home of an elderly lady named Mrs. Faversham who complains of sinister thumping and laughter that emanates from her attic. The Ghostbusters investigate, and discover that the attic is impossibly large, and that every object in the attic seems suffused with malicious intelligence. Peter conducts a conversation with a creepy coatrack who demands that Peter bring him “Faversham.”

The Real Ghostbusters cartoon

When negotiations break down, the Ghostbusters attempt to flee the attic, only to find that the exit has vanished. It seems that the evil entity controls this space so completely that if it doesn’t want there to be an exit, there isn’t one. Fortunately the Ghostbusters are able to distract it enough with their proton beams that the exit reappears, and they’re able to escape.

But why, they wonder, would a being of such obvious power not simply follow them down out of the attic? After further questioning Mrs. Faversham, they deduce that her father had summoned this evil entity in hopes of bargaining with it for wealth, and when that hadn’t worked out he’d performed a spell to trap it in the attic.

The Real Ghostbusters cartoon

Eventually they’re able to trick it into manifesting itself, and are able to capture it in one of their ghost traps.

The next episode I really remember, and definitely the scariest one, is called “The Boogieman Cometh.” In this one, a pair of children attempt to hire the Ghostbusters to rid their closet of the “Boogieman.” Peter is skeptical, but Egon reveals that he too was once a victim of the Boogieman, who’s a sort of psychic vampire who feeds off the fear of children. And I don’t blame those kids one bit, because the Boogieman as drawn here still makes my skin crawl:

The Real Ghostbusters cartoon

The Ghostbusters eventually trail the Boogieman into his lair, an Escher-esque realm where gravity and perspective mean nothing, and which is full of doorways leading into the closets of the Boogieman’s various victims.

The Real Ghostbusters cartoon

I sort of wonder if anyone who worked on Pixar’s Monsters, Inc. had seen this episode, because there are a lot of similarities, right down to the climax — a chase scene that goes into and out of different closets and bedrooms.

The last episode I really remember is called “The Man Who Never Reached Home.” In it, the Ghostbusters have stopped at a diner when Ray encounters a man in a horse and buggy who asks for directions to Providence. Ray gives directions, but the man refuses to believe him. The man has been riding all night, he says, and yet he never seems to get any closer to home. He then flees in terror, just ahead of a mysterious cowled horseman, who rides off after him.

The Real Ghostbusters cartoon

A diner employee reveals that the guy in the buggy is Queg, a local man who disappeared over a hundred years ago and who reappears periodically, still trying to find his way home. Ray determines to help this poor ghost. The Ghostbusters manage to track down Queg, and Ray urges him to step down from his buggy. This leads Egon, who’s studying a ghost-meter, to remark, “Ray, I don’t think he can get down from the buggy. It and the horse are powerful class 9 spectres. Queg’s merely a class 6. He’s not strong enough to resist them.” I’ve always loved that line.

In the end, Ray convinces Queg to turn and face the rider who has harried him all these years, and Queg agrees. In a flash of lightning, Queg spies the face of his pursuer for the first time:

The Real Ghostbusters cartoon

“That’s my face!” Queg cries. “It … it’s me. I’ve been running away from … myself.” Holy shit, Real Ghostbusters. You just blew my mind.

Queg summons up the courage to face himself, and is then free, after all these years, to finally go home.

Filed Under: nostalgia

More on Colloidal Silver

August 14, 2010 by David Barr Kirtley Leave a Comment

In reponse to my post on colloidal silver turning skin blue, John Willy writes:

I am taking colloidal silver for sinus congestion, etc., and it works great. There are no harmful side effects at all. It is completely natural. To turn blue, my doctor states that you would need to take 2 bottles of silver a day for 70+ years. I am taking a couple teaspoons a day for a few months.

Hi John. To say that something is “completely natural” doesn’t indicate anything about its safety. Many, many poisons, from arsenic to deadly nightshade, are completely natural. There are countless reports online from people who are much younger than seventy who have suffered severe adverse health effects (turning blue is just one extreme example) from taking colloidal silver. Most chronic conditions fluctuate over time, so it’s very difficult to say with any certainty whether one person’s improvement is due to a particular treatment or not. That’s why it’s necessary to do statistically significant studies involving thousands of subjects to establish whether a treatment actually works or not. I strongly encourage you to do more research on colloidal silver, as I think the overwhelming preponderance of the evidence suggests that it’s not an effective treatment.

Filed Under: Uncategorized

Retrospective: Richard Garriott’s Ultima Series

August 11, 2010 by David Barr Kirtley 2 Comments

Update: In March of 2014 I interviewed Richard Garriott about the Ultima series and his new game Shroud of the Avatar.

 
One of my favorite computer game series is Richard Garriott’s Ultima series, which at its artistic peak, from Ultima IV through Ultima VII, achieved the highest level of ambition and art that I’m aware of in video games.

Ultima 4 game art Ultima 5 game art Ultima 6 game art

I never played the first three Ultima games, but I know the general outlines. In Ultima, you have to kill an evil wizard named Mondain. He’s created a gem that makes him immortal, so the only way to kill him is to travel back in time to before he made the gem. In Ultima II, you have to kill Mondain’s protege/lover, the sorceress Minax. In Ultima III, you have to kill a demonic being named Exodus, who is actually some sort of AI machine who can only be destroyed by inserting into his body the proper Tarot cards, a la computer punch cards. So far it’s pretty standard RPG stuff.

Ultima IV is different. In that one there’s no big bad guy you have to kill. Instead, the main focus of the game is on moral self-improvement. As you journey through the game world, completing quests and acquiring items, you’re constantly tested on your adherence to eight virtues — honesty, compassion, valor, honor, justice, sacrifice, humility, and spirituality. Only a character who behaves in an exemplary fashion can successfully complete the game.

Ultima IV established a model that would be repeated in Ultima V and Ultima VI. Each game begins with you living your ordinary life on earth:

Ultima 6 game intro

You then encounter a glowing gateway which transports you into a magical realm:

Ultima 6 game intro

You are then presented with a series of ethical dilemmas, each of which pits two of the eight virtues against each other:

Ultima 6 game intro

The type of character you’ll be in the game depends on what choices you make. For example, a person who values valor above all other virtues will play the game as a warrior.

In Ultima IV, the final quest you have to complete is to venture into a volcanic labyrinth called the Stygian Abyss and retrieve an artifact called The Codex of Ultimate Wisdom, a magical book that always falls open to the page containing exactly what you wanted to know. In true Indiana Jones fashion, claiming the Codex causes massive tectonic upheaveals, and a vast catacomb opens beneath the earth. The benevolent ruler of the realm, Lord British (an alter ego of series creator Richard Garriott), leads an expedition to chart this new environment, but his party never returns. In his absence, his aide Lord Blackthorn goes mad and imposes an absolutist interpretation of the eight virtues, e.g. be honest or have your tongue ripped out. You then find yourself, in Ultima V, acting as a sort of Robin Hood-style outlaw, trying to take down the system that your example helped inspire.

In Ultima VI, Lord British has been restored to the throne, but problems persist. Strange new creatures called gargoyles have been emerging from the underground catacombs and wreaking havoc. The gargoyles even lure you through a moongate and attempt to sacrifice you in ritual fashion:

Ultima 6 game intro

Fortunately you’re rescued by your loyal friends. Ultima VI is subtitled “The False Prophet,” and it’s not initially clear who or what the false prophet is, but presumably he’s some sort of villain, probably a gargoyle. In Ultima VI, the earth is literally flat — you can sail to the edge and look over the side — and you eventually discover that the catacombs you inadvertently opened in Ultima IV lead all the way through the earth and emerge on the opposite side, where the gargoyles dwell. You then discover that the tectonic upheavals that created the catacombs are destroying their world, causing their cities to sink into the sea, and only a small island yet remains to them. It turns out that the Codex was their greatest treasure, and that you are the False Prophet who stole it from them, and that your sacrifice will save their world. Fortunately you’re able to negotiate a peace between humans and gargoyles, and to arrange for the Codex to be shared between them:

Ultima 6 game ending

In Ultima VII, you return to the magical realm of Britannia and immediately get caught up in trying to solve a string of ritual murders. You soon cross paths with Batlin, the leader of a new self-help organization called the Fellowship, who disdain healers in favor of willing yourself back to health and who promote their own ethical system as an alternative to the eight virtues. The Fellowship is obviously a satire of the Church of Scientology, right down to their leader Batlin, who bears a striking resemblance to L. Ron Hubbard:

Ultima 7 Batlin   L. Ron Hubbard

If you live in New York, you constantly encounter Scientologists in the subway stations offering to give you free “stress tests” which invariably reveal that you’re terribly stressed out and can only be cured by Scientology. Likewise, in Ultima VII Batlin administers a personality test to you, sort of a warped echo of the eight virtues questions, except in this test every choice you pick is the wrong answer and reveals deep flaws in your character that only the Fellowship can help you overcome. There’s a Fellowship hall in each town, and the members gather there each night and tell their stories. You quickly realize that all the biggest jerks in any given town are members of the Fellowship, and that their tales of how the Fellowship has helped them are deeply unreliable — for example, the town bully might talk about how the Fellowship has helped him to assert himself. The Fellowship also engages in scuzzy behavior like trying to coerce the poor into joining by offering charitable services only to its members. As with any cult, most of the low-level members are well-meaning dupes, but Batlin and the upper echelons of the leadership have a very sinister agenda — to use member donations to finance the construction of a black moongate that will allow the evil godlike being they worship to cross into Brittannia:

Ultima 7 game ending

Throughout the game, this evil entity, called the Guardian, talks to you in your head, playing cruel mind games with you.

Ultima IV, Ultima V, Ultima VI, and Ultima VII were true works of art and obvious labors of love. Ultima VII in particular featured just a staggering amount of detail. You could pick up and use just about any object in the game, and there were a hundred or more characters each with their own personality, daily schedule, and conversation tree. Unfortunately creating something like that wasn’t cheap, and Garriott faced the constant prospect of financial ruin if one of the games underperformed. He eventually agreed to sign up with his biggest rival, Electronic Arts (EA). Hints of this rivalry are woven into the plot of Ultima VII. The ritual murders are being committed by a couple named Elizabeth and Abraham (initials E & A), and the Guardian is exerting malign magical influence on the realm through the use of three giant monoliths — a cube, a sphere, and a pyramid (at the time, EA’s logo consisted of a cube, a sphere, and a pyramid). Unfortunately the merger turned out to be basically the end of Ultima. Future installments were rushed out the door to make a quick buck, and were buggy and disappointing.

I understand that the rights to the Ultima IP are so tangled that we’re unlikely to ever see another installment, which is a terrible shame. It would be great to play a new Ultima adventure that returned to the quality of Ultima VII. Failing that, it would be great to see more games that incorporated the sort of fully-realized world, emphasis on storytelling, and thoughtful consideration of ethical issues that made the Ultima games so powerful and unique.

Filed Under: nostalgia, video games

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David Barr Kirtley is the host of the Geek’s Guide to the Galaxy podcast, for which he’s interviewed over four hundred guests, including George R. R. Martin, Richard Dawkins, Paul Krugman, Simon Pegg, Margaret Atwood, Neil deGrasse Tyson, and Ursula K. Le Guin. His short fiction appears in the book Save Me Plz and Other Stories.
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